How to build a RePast model: Table of Content...
来源:百度文库 编辑:神马文学网 时间:2024/04/27 02:56:34
A RePast Tutorial by John T. Murphy, University of Arizona & Arizona State University (contact)
Table of contents
- Tutorial Main Page
- Step 1: How to create a RePast model- Overview and introduction
- Step 2: The SimModel Object- The basic model object in RePast
- Step 3: The CarryDrop model- The example model this tutorial builds
- Step 4: Adding User-settable Parameters- Parameters the user can vary at runtime
- Step 5: Compiling and Running the Basic Model- Starting a RePast model
- Step 6: Default Values for User-Settable Parameters- Providing defaults for the parameters in the interface
- Step 7: Alerts in Subroutines- A crude but useful reporting method
- Step 8: The Space Object- Where agents and other model elements are located
- Step 9: The space Object in the Sim Model- Making the model object instantiate the space object
- Step 10: Initializing the Space Object- Basic setup for the landscape
- Step 11: Getting Money- A Brief Aside- Some revisions for simplicity
- Step 12: Some Visible Output- Setting up the display of the space object
- Step 13: Creating a Color Map- Defining a color map for the display
- Step 14: Generating a Display- Making RePast show the space object
- Step 15: The Agent object- Adding basic attributes to the agents
- Step 16: Creating the agents- Making the model make N agents
- Step 17: Agents in Space- Making the space object able to use the agents
- Step 18: Adding Agents to the Space- Placing the agents into locations in the space object
- Step 19: Reporting- Some basic ways to output model status
- Step 20: Displaying agents- Showing agents on the screen
- Step 21: Adding a schedule and Some Action- Creating a schedule of events
- Step 22: Another Schedule Example- Another thing that could be done with the schedule
- Step 23: Displays and Schedules- How RePast uses the schedule to update the displays
- Step 24: The Circle of Life: Agents Dying and Being Born- Making agents arrive and leave the model
- Step 25: Agents Learn Their Place- Making agents know where they are in space
- Step 26: Agents Get Money- A 'take money' function that allows agents to pluck money from the landscape
- Step 27: Agents on the Move- Making it possible for agents to move around the landscape
- Step 28: Money Changing Hands- When agents collide they exchange money
- Step 29: Probing the Space and the Agents- RePast allows the model to be interrogated in the GUI
- Step 30: Adding a Chart- Using RePast for displaying data in a chart
- Step 31: Adding a Histogram- Using RePast for displaying data in a histogram
- Step 32: Conclusion- Final comments and JavaDoc
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