6- to 9-Year-Olds Kids Party Games 6到9岁儿童派对游戏

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6- to 9-Year-Olds Kids Party Games 6到9岁儿童派对游戏 « 于: 一月 11, 2008, 09:16:33 pm »
Balloon Sandwich
This race, a feat of cooperation, works on the premise that two backs are better than one. The rowdy romp is best held outside or in a spacious room.


WHAT YOU NEED:
Balloons


HOW TO PLAY:
1. Begin by choosing partners and lining them up back to back at a starting line. Place a balloon (not a helium one) between their backs so that they must hold it there and not let it fall to the ground (emphasize no hands!).

2. At the sound of a whistle, the pairs must take off in this position, shuffling their way toward a finish line. If the balloon pops or drops, they must return to the starting line for a replacement.

3. The first sandwich to cross the line wins.





Skin the Eel
Kids have to work together to complete this flexibility challenge.


WHAT YOU NEED:
Nothing


HOW TO PLAY:
1. First, line up everyone single file. Each child bends forward and places his right hand back through his legs. With his left hand, he grasps the right hand of the player in front of him.

2. The player at the back of the line lies down on his back while everyone else walks backward over him. The next player lies down, then the next, until everyone is supine.

3. The last player to lie down gets up and walks forward, pulling the rest of the line with him,





Mini Treasure Hunt
Send kids on a hunt for a tiny treasure chest--a shoe box filled with small surprises.


WHAT YOU NEED:
Shoebox
Markers
Paper
Magnifying glass
Tiny treasures


HOW TO PLAY:
1. Before the party, make a shoe box treasure chest and fill it with small prizes--such as dollhouse miniatures, gumball machine toys, polished rocks, worry dolls, beads, and scaled-down candies or stickers. (Nothing in the chest should be bigger than your thumb.)

2. Write the clues in tiny letters and hide them in small places, such as a dollhouse, jewelry box or mini muffin pan. Party goers should use a magnifying glass to read the clues.

3. Once the treasure is found, divvy things up so each child has an equal number to take home.





Search for the Magic Beans
The job is always easier when great wizard minds join forces.


WHAT YOU NEED:
Clear container
Multicolored jelly beans


HOW TO PLAY:
1. Have party members solve a series of cleverly cryptic clues to find a stash of magic beans (a fanciful container filled with multiflavored jelly beans the kids can divvy up and take home).

2. To set up the hunt, first choose four to six successive hiding spots around your house or yard (the last one being where you hide the treasure). Then write a clue that leads to each one.

3. Some suggestions for cryptic clues: The first clue, which might direct the kids to look under a pot of marigolds, could be printed backward so that they will have to hold it up to a mirror to read it. The second clue, hidden under the flowerpot, might lead them to the mailbox. This time you could write the clue with a white crayon on white paper and leave it with a colored marker and instructions to scribble all over the paper to reveal the message. For the remaining clues, consider posing a riddle, coming up with a numeric code and a key to translate each number into a letter, or even creating a word search puzzle





Heads Up
This game hardly even needs rules--the equipment is so irresistible, kids immediately devise their own variations.


WHAT YOU NEED:
Plastic bowls
Beanbags or Koosh balls
Elastic bands
Glue


HOW TO PLAY:
1. For each child, have ready a special hat you make ahead of time plus a small, soft object, such as a beanbag or Koosh ball. To make each hat, simply glue two plastic, cereal-size bowls bottom to bottom and fashion a chin strap by either stapling on an elastic band or looping one through tiny holes.

2. For one game, put kids in pairs about four feet apart. At the whistle, the first player to toss the soft object into his partner's hat, wins.

3. For another variation, kids are on their own. The first child to toss the object into her own hat wins.





Find The Leader
This guessing game's aim is to determine who's truly the leader of the pack.


WHAT YOU NEED:
Nothing


HOW TO PLAY:
1. One player, the guesser, goes around the corner of the house (or into another room) while the remaining players sit in a circle and select a leader (quietly).

2. The leader then initiates a series of motions--hand movements, claps, foot stomps and so on--which the other players copy.

3. The guesser is then called back to watch the group. The leader must change the movements every 5 to 20 seconds. The followers try not to give away the leader with their eyes.

4. The guesser gets three tries to identify the right person.





Change Seats
This raucous game combines the trickery of Simon Says with the frenzy of musical chairs.


WHAT YOU NEED:
Chairs (one less than number of players)


HOW TO PLAY:
1. When all the players are seated in chairs in a circle, It (who has no chair) stands in the center and repeats, "Change seats!" as many times as she likes. The players, however, remain seated until she adds the phrase "The King's come." At these words, the seated players must change seatsbut not with a neighbor to their immediate right or left--while It tries to grab a seat for herself. The odd player out is the new It.

2. A tricky It will vary the speed of her speech and sometimes say, "The King's not come," in an attempt to lure the inattentive and overeager player from his or her seat.






Blind Man's Bluff
A blindfolded player uses sound over sight to find other players in this traditional children's game.


WHAT YOU NEED:
Blindfold


HOW TO PLAY:
1. Play this game in an easy-to-monitor area and be sure to clear away any toys or other objects the blindfolded player could trip on. (Supervise carefully.)

2. The player who is It wears the blindfold. While he or she spins in place five times, all the other players run around the yard looking for a good spot to hide.

3. When It finishes the fifth spin, he or she yells, "Stop," and all the other players must freeze in place.

4. It then begins to search for the other players by yelling "blind man's..." All other players must yell "bluff," although they can disguise their voices. The searcher uses the vocal clues to track down the other players.

VARIATIONS:
Play without the verbal clues--the person who is It walks around the yard feeling for the players. The hiders must keep their feet in the same spot, but they can move the rest of their bodies in an effort to avoid getting tagged. The biggest challenge for the hiders? Don't giggle!