LiveForSpeed介绍

来源:百度文库 编辑:神马文学网 时间:2024/04/26 19:10:57
和所有的“非常游戏”一样,这个游戏也是由赛车爱好者自行开发的,游戏的专业程度很高,不论是驾驶的感觉,游戏的设定和功能,还是对车辆的调教选项,以至于网络都做的非常出色。游戏的画面效果也很突出,虽然赶不上NFS7,CMR3那样华丽,但也做的非常细腻,同时还可以轻松更换/制作自己喜欢的车身贴图。
针对方向盘优化是这个游戏的一个初衷,游戏里方向盘调节非常细致GTforcepro可以在里面用到900度功能。而且有一个选项可以让方向盘和游戏里的同步。如果是普通的那种,也可以设置一个比例,让方向盘前段幅度减小,后段增大,有利于操作。调教方面比较细致,虽然不能改装,但是车辆需要调解的选项基本上都有了。还可以给每个座位添加乘客,来保持车辆平衡。调教方面相当专业~还有车辆会实时根据你所调整的参数做出反映,还有其他的可以改变车辆角度 弹跳测试等等(GT都没这么强)毕竟是以模拟为主的游戏~~刚开始会比较难上手大。
现在提到赛车游戏,很多人都在为自己电脑的配置苦恼,再加上很多玩家自制的游戏不能对硬件做很好的优化,以至其期望值远远好于游戏的实际表现能力。这款游戏则不然,一些配置很低的电脑在运行这款游戏的时候也能有不错的表现。比如我曾经用一台CPU:赛扬1G;内存:128M;显卡:TNT2PRO32MWIN98se DX8.1的机器运行LFS DEMO 0.2,经过比较合理的设置,同时打开5辆车比赛也不会感到卡,而且画面一样好看,当然你的驱动程序也要选好才行。相信很多朋友都喜欢PS上的GT系列,在PC上却苦于找不到一款称心的游戏,那么来试试LFS吧,经过一段时间的熟悉,我想你是不会失望的。



六月24日发布了完整的S2 ALPHA P(已升级至P2)
"alpha"意味着这并不是100%完成的版本,几乎S2最终版本中的所有特性已经包含其中,但是在Alpha到最终版本释放这段时间将会对物理,汽车模型,赛道景色做最终修正。
你将需要S2许可打开所有内容,或者S1许可打开最新S1内容。 S2用户将能够受益皮肤的自动下载,因此我们已向观众提供一个CMX帮助你提前制作皮肤。 S2用户现能够在:http://www.lfsworld.net/?page=skins 上传20种个人的汽车皮肤和头盔皮肤。请注意到RB4 LX4 LX6和UFR的模型将在最后的版本再一次被更新。
我们已决定将S2释放在当前的Alpha版本中,许多测试和修正一直在继续。 我们一直在举行1到2个小时的中等的长度的各种各样的不同的比赛,这是非常有趣的。
计划你的比赛策略,包括燃料装载、进站次数和轮胎类型的选择将是十分有趣的事。有时事故会造成车辆损坏,以及额外的轮胎磨损使你不得不在进站之前迅速打开F12屏幕改变你的策略或者设置。每位赛手在比赛结束时都将有他自己对比赛独到的感受。
公路车辆(这里指GTI,XFR等非TURBO车,译者注)已经比他们在S1里有了显著改进,这主要得宜于更复杂的轮胎,离合和悬挂模拟。当然,S2也包含了新的赛道赛车。我们知道我们的网络社区对新车有很大的需求,比赛联盟都急切的等待着新的车辆和新的赛道。毕竟,S1实在是有点老了。。。
Further developed physics and multiplayer systems  :进一步开发的物理及多人游戏系统
2 new single seater racing cars (not for the faint hearted) 两个全新的单座赛车(不适合心脏脆弱人士)
3 GTR racing cars of around 500 bhp (keep your hair on) :3辆500马力的GTR赛车(注意捆住你的头发)
2 front wheel drive racing saloon cars :两辆前轮驱动房车
2 sports cars, one rear and one mid engine :两辆运动车,一辆后驱一辆中置
1 1000cc front wheel drive road car (where‘s that corner) :1辆1升排量的FR公路赛车。
Kyoto Ring, Japan - with an Oval configuration :日本京都赛道,带有椭圆型赛道
Westhill, England - a high speed track :英国WESTHILL赛道,一条高速赛道。
Aston, England - long and short configurations :英国阿斯顿,包括了长距离和短距离两种设置。
8 S1 cars with graphical and physical developments :新改进的图形和物理属性的8辆S1赛车。
3 updated S1 tracks (Blackwood, Fern Bay, South City) :3条改进了的S1赛道。
New objects added to the S1 Autocross arena :S1 AUTOCROSS区域被加入了新的物体。
Yellow Flag and Blue Flag warning systems :黄旗和蓝旗系统
Various types of suspension with realistic motion :大量真实反应的悬挂系统
Support for symmetric and asymmetric setups :支持对称和非对称调校
Tyre wear, surface and and air temperatures :支持轮胎磨损,表面性质和温度变化。
48 sampling spots per tyre allowing flat spots :48种运动轮胎
Simulated and visible tyre deformation :模拟可视的轮胎变形系统
Fuel usage, pit stops, speed limits and penalties :油耗,停站,速度限制以及处罚
F12 Pit instructions system to change strategy :F12键改变进站策略
F11 Live settings : anti roll bar and brake balance :F11键实时改变调教:比如防滚架和刹车平衡
And more...还有更多。。。






4月11日LFS官方新闻:
We are pleased to announce that there will be an important S2 update this month!
While we finish the patch, we will post some info and a picture or two about a new feature or update, each day.
The first new information that is revealed is about a new feature: Tyre Sidewalls
本月会有新的S2补丁,官方说将会每日公布一个新的特性。
1
“Tyre Sidewalls :
Here are two pictures showing the new tyre sidewalls. Four manufacturers are selectable in the car setup screen. For now, the different manufacturers are selected only for graphical effect... Plain tyres are selected by default on the road cars.”
公布的第一个新特性是轮胎侧壁的文字可以在4个轮胎商中选择。


2
Aero physics improvements :
There were two main problems with the downforce calculations in previous S2 Alpha versions : (1) Leaning your car backwards could make the downforce aim slightly forwards, giving a noticeable reduction in drag. This led to the "high nose exploit" and is clearly wrong. It has now been fixed so we won‘t see everyone using raised front suspension any more. (2) The reduction in drag and downforce when slipstreaming was too severe and acted over the whole car equally, usually causing the loss of rear end grip if you drove too close behind another car in a corner. The effect has been reduced significantly, and is different on the front and rear wings. You now expect to lose more grip on the front end, and not lose control of the car completely, so closer racing is now possible in the cars with downforce.
公布的第二个新特性是关于空气动力(下压力方面)计算公式的重要改变,针对前面版本中的2个问题:
1> 把车头抬高使得下压力向量稍微向前方倾斜从而抵销部分风阻,这显然是错误的,这个Bug导致“抬头调校”盛行,而在新版本中这个问题被修正
2> 尾流对下压力和风阻的作用过于显著导致如果和前车太近会令你的后轮抓地力大幅下降,这个现象在新版本中被大幅减弱,并且现在尾流独立作用在在前后翼面上,使得前轮抓地下降得比后轮快,这样车子不会完全失控。这一改动让现在用带下压力的车型进行近距离赛车变得可能


3
Single seater dashboards :
Just a small graphical enhancement to show you today. Tyre and aero physics have been improved a lot recently. The slipstreaming improvements will make the single seater racing cars even more popular. So we spent a few hours making a special dashboard for the Formula XR and Formula V8.
公布的第三个特性是单座赛车的仪表的改变,最近轮胎和空气动力学模拟得到了很大改进,尾流的改变会使得单座赛车更为流行,所以我们花了几小时为FO8和FOX制作了特别的仪表盘,这只是个小小的图像改进罢了
4
Tyre physics :
The way the tyres perform is the most important thing about the behaviour of any vehicle. If the tyres are wrong, you might as well forget about your nice suspension, rigid chassis and all the rest of it!
For racing simulations too, tyres are the key to handling. They are also the toughest thing to get right. A rubber body reinforced with various materials, inflated with air, subjected to loads in various directions, heating, cooling, wearing out... it‘s a challenge! :)
We have been on the case recently to meet this challenge and make sure each tyre behaves as realistically as possible, and as well as possible, under all those varying conditions. The key points to how the car feels, are longitudinal behaviour (the way the tyres provide forces under acceleration or braking, which make them rotate at slightly - or greatly - different speeds compared with the car‘s motion) and lateral behaviour (the way the tyres provide forces under cornering, when their rolling direction is slightly - or greatly - different from their actual direction of motion). And finally, just how these forces are combined together when both of those are happening at the same time - accelerating out of a corner, braking into a corner, etc.
Live for Speed tyres have come on a long way recently. You can get the power down in a more controlled and realistic way. It‘s more fun to drive and after a small mistake, you are more likely to run wide and get yourself back on the line - losing a few seconds instead of losing the car completely.
公布的第四个特性是轮胎特性的变化。
对于任何车辆的特性来说轮胎的表现都是最为重要的一环,如果轮胎不好再好的悬挂、底盘等等也都是白搭。
对于赛车模拟器来说轮胎模拟是车辆操控的核心,同时也是最难作好的一环。由多种材料和橡胶组成、充满空气、承载各个方向的力、加热、冷却、磨损... 这真是个难题:)
最近我们一直在努力改进LFS的轮胎模拟,试图让它尽可能得真实。在各种变量中对车辆驾驶感作用最大的是纵向加速度和横向加速度,以及这些力如何结合在一起。
LFS轮胎最近得到了长足进步。你拥有对车子更真实的控制,在犯了个小错误后你更容易被甩离行驶路线然后把车拉回来,这样会让你损失几秒钟,但却不会完全失去对车子的控制。
5
Up close : the new Aston configs
Earlier this month we disclosed the addition of 2 new configurations of the Aston racetrack. Today‘s pictures will give you a good indication of what you can expect them to be like.
公布的第五个特性是Aston赛道的两个新的布局。早些时候我们就已经公布了将会给Aston增加2条新的布局,今天的图片中你们可以看到他们的具体情况。
http://bbs.srfc.com.cn/viewthread.php?tid=15&highlight=%2BJAROD
http://skinnerz.proboards26.com/index.cgi