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来源:百度文库 编辑:神马文学网 时间:2024/04/26 08:07:43

Animation principle

 

We usually said the animation certainly is not character‘s simple movement Whether does an animated cartoon make one have the happy excited feeling, whether very important did lie in the movement animation to melt In this, I first chat me to an animation this concept understanding, also is manufactures some basic essential factors which the animation must include.

The animation is cannot the pattern, this meant us even if is manufactures two same movements not to be impossible is a Cheninvariable, we must act according to the work and the scene, but also has character‘s sentiment and the mood manufactures.

The animation except must have the certain body language, but also must consider the character different individuality, then the increase different essential factor goes in Regardless of the character or the object all is maintaining one kind of individuality, the disposition also has the sentiment in the activity, displays this kind of vivid feeling the manufacture, lets the person feel the life the existence, only then called on is the animation manufacture The animation except needs to defer to the course to design the movement, but also must conform to the character itself hypothesis, also is character‘s movement must manifest character‘s individuality and the charm also must have the certain theatrical nature, otherwise the movement can appear stereotypically, not nature.

The animation manufacture not only must consider in character‘s heart, also wants including audience‘s psychology one and considered, this means the animation person so long as realizes the sentiment, must display along with it in the movement.

The animation person also is the craft man which we said certainly isnot the pure machine operator, but is the creator, must create has the life the work, because the animation manufactures this work finally or by person‘s feeling about The animation person also wants to understand melts into the sentiment to the movement in, this requests us when the manufacture may suitably perform the role the expression, the movement and so on, is said can let oneself turn the actor, achieved experiences personally the feeling, creates like this the work can let the audience feel with deeply receives, meets not on own initiative enters to the story in the world.

The animation also must has character‘s response and the movement the exaggeration 11 to display, but each movement must link up the nature, must coordinate with the sentiment, the too sudden transformation can let the audience feel suddenly, for a while with difficulty understood.

The animation person besides must have the certain foundation and the skill, but also must have the unique style, also is the creation character wants the individuality, the manner ploughs adds the depth Summarizes said, we said the animation certainly is not the simple several movements, its basic essential factor has also contained character‘s individuality, the disposition, the sentiment, but this all performers are create the person.

In the animation "wants" or "does not want":

"Wants":

1st, this first designs by the schematic diagram form arranges your movement design, as soon as very quickly starts by to stress the picture 2 to 3 essential postures which the residence wants to feel, then slowly revises and the rich movement design again. Before 2nd, officially starts in you, should first consider your this scenery needs the precondition, completes the expression by the simplest way which you should have. 3rd, must make the communication with the direct, any time so long as you have the question to go to and him discussed, our also this acknowledgement, the direct also is a person, he could not eat you. 4th, finally had decided in you this scenery must use when which act the posture, but also must consider your picture specification frame size. 5th, had to let your main posture open the expression clearly more over succinct to be bright, had to cause the audience to look understood, but also had to design once more yours movement arranges, good enabled the audience all to accept. When 6th, makes in the idea the communication, don‘t only studies the communication with the direct, also must study the discussion together with other animation designers. Thus, designs satisfaction to you the movement definitely to be able to obtain a better help. 7th, the movement which must draw you, first own perform, feels to this looked obtains whether the movement does have the not right, didnot fear some people laugh at you. When 8th, makes the expression design, leaves parsimoniously with yours mirror, do not depend on your memory to draw the picture as faras possible. 9th, must pay attention to role itself which you draws and during other role proportion, if you only make the standard by first main continuously to draw 50 rough drafts, this is very easy to achieve, but finally you can discover the role more changed compared to the regular meeting smaller or more changes in a big way.

"Does not want":

1st, did not must not have carelessly designs the arrangement on to begin to draw the picture. 2nd, do not have to use the very difficult angle as far as possible to draw the picture, only if you think his effect to be able unusual good. 3rd, do not have to draw too simple or is complex, only if you think his effect to be able unusual good. 4th, do not have too to believe in the design manuscript the modellingand the proportion, sometimes they certainly are not very accurate 5th, does not have in you thought with enough time when how good has to draw, first does not want to be anxious is beginning the picture. The question which 6th, does not want to be timid and the direct discusses you to design when movement bumps into. 7th, has studied in not and the direct before, do not have at will to enlarge or to reduce the rough sketch specification frame. 8th, do not have to draw the insignificant movement, defers to the photographic sign to prompt as far as possible does, otherwise is does a thankless job. 9th, do not have to use you to think the unattractive posture, if is unattractive on the rough sketch that can be attractive on the silver screen. 10th, do not have to neglect the photographic table the prompt, if it so long as you makes the very ordinary movement, then you according to do are. Surely remembers, certainly did not lie in the role to make how many movements, but lay in does all is the useful movement.

Therefore, creates an ideal animated cartoon, must unceasingly absorb the experience from the defeat, a defeat has the possibility to turn the successful beginning, makes a successful animation to manufacture the person.