The Bayeux Protocol

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The Bayeux Specification

Request for Comments: not an RFC
Category: Standards Track
Alex Russell
Greg Wilkins
David Davis
Mark Nesbitt

Bayeux Protocol -- Bayeux 1.0.0

Status of this Memo

This document specifies a protocol for the Internet community, and requests discussion and suggestions for improvement.
This memo is written in the style and spirit of an IETF RFC but is not, as of yet, an official IETF RFC.
Distribution of this memo is unlimited. This memo is written in UK English.

Copyright Notice

Copyright © The Dojo Foundation (2007). All Rights Reserved

Abstract

Bayeux is a protocol for transporting asynchronous messages (primarily over HTTP), with low latency between a web server and web clients.

Table of Contents

1. Introduction

1.1. Purpose

1.2. Requirements

1.3. Terminology

1.4. Overall Operation

1.4.1. HTTP Transport

1.4.2. Non HTTP Transports

1.4.3. Javascript

1.4.4. Client to Server event delivery

1.4.5. Server to Client event delivery

1.4.5.i Polling transports

1.4.5.ii Streaming transports

1.4.6. Two connection operation

1.4.7. Connection Negotiation

1.4.8. Unconnected operation

1.5 State Tables

1.5.1 Client State

2. Protocol values

2.1. Common Elements

2.2. Channels

2.2.1 Channel Globbing

2.2.2 Meta Channels

2.2.3 Service Channels

2.3. Version

2.4. Client ID

2.5 Messages

3. Message Field Definitions

3.1. channel

3.2. version

3.3. minimumVersion

3.4. supportedConnectionTypes

3.5. clientId

3.6. advice

3.6.1. reconnect advice

3.6.2. interval advice

3.6.3. multiple-clients advice

3.6.4. hosts advice

3.7. connectionType

3.8. id

3.9. timestamp

3.10. data

3.11. connectionId

3.12. successful

3.13. subscription

3.14. error

3.15. ext

3.16. json-comment-filtered

4. Meta Message Definitions

4.1. Handshake

4.1.1. Handshake Request

4.1.2. Handshake Response

4.2. Connect

4.2.1. Connect Request

4.2.2. Connect Response

4.4. Disconnect

4.4.1. Disconnect Request

4.4.2. Disconnect Response

4.5. Subscribe

4.5.1. Subscribe Request

4.5.2. Subscribe Response

4.6. Unsubscribe

4.6.1. Unsubscribe Request

4.6.2. Unsubscribe Response

5. Event Message Definitions

5.1. Publish

5.1.1. Publish Request

5.1.2. Publish Response

5.2. Delivery of event messages

6. Transports

6.1. long-polling

6.1.1 long-polling request messages

6.1.2 long-polling response messages

6.2. callback-polling

6.2.1 callback-polling request messages

6.2.2 callback-polling response messages

7. Security

7.1. Authentication

7.2. Ajax Hijacking

8. Multiple clients operation

8.1 Server-side Multiple clients detection

8.2 Client-side Multiple clients handling

9. Request / Response operation with service channels

1. Introduction

1.1. Purpose

The primary purpose of Bayeux is to support responsive bidirectional interactions between web clients, for example using using AJAX, and the web server.

Bayeux is a protocol for transporting asynchronous messages (primarily over HTTP), with low latency between a web server and a web client. The messages are routed via named channels and can be delivered:

  • server to client
  • client to server
  • client to client (via the server)

By default, publish subscribe routing semantics are applied to the channels.

Delivery of asynchronous messages from the server to a web client is often described as server-push.
The combination of server push techniques with an Ajax web application has been called Comet.
CometD is a project by the Dojo Foundation to provide multiple implementation of the Bayeux protocol in several programming languages.

Bayeux seeks to reduce the complexity of developing Comet web applications by allowing implementors to more easily interoperate, to solve common message distribution and routing problems, and to provide mechanisms for incremental improvements and extensions.

1.2. Requirements

The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC2119. An implementation is not compliant if it fails to satisfy one or more of the MUST or REQUIRED level requirements for the protocols it implements. An implementation that satisfies all the MUST or REQUIRED level and all the SHOULD level requirements for its protocols is said to be "unconditionally compliant"; one that satisfies all the MUST level requirements but not all the SHOULD level requirements for its protocols is said to be "conditionally compliant."

1.3. Terminology

This specification uses a number of terms to refer to the roles played by participants in, and objects of, Bayeux communication:

client
A program that initiates the communication.
A HTTP client is a client that initiates TCP/IP connections for the purpose of sending HTTP requests.
A Bayeux client initiates the Bayeux message exchange and will typically execute within a HTTP client, but it is likely to have Bayeux clients that execute within HTTP servers. Implementations may distinguish between Bayeux clients running within a HTTP client and Bayeux clients running within the HTTP server. Specifically server-side Bayeux clients MAY be privileged clients with access to private information about other clients (e.g. client IDs) and subscriptions.
server
An application program that accepts communications from clients.
A HTTP server accepts TCP/IP connections in order to service HTTP requests by sending back HTTP responses.
A Bayeux server accepts and responds to the message exchanges initiated by a Bayeux client.
request
An HTTP request message as defined by section 5 of RFC 2616.
response
A HTTP response message as defined by section 6 of RFC 2616.
message
A message is a JSON encoded object exchanged between client and server for the purpose of implementing the Bayeux protocol as defined by sections 3, 4 and 5.
event
Application specific data that is sent over the Bayeux protocol
envelope
The transport specific message format that wraps a standard Bayeux message.
channel
A named destination and/or source of events.
Events are published to channels and subscribers to channels receive the published events.
connection
A communication link that is established either permanently or transiently, for the purposes of messages exchange.
A client is connected if a link is established with the server, over which asynchronous events can be received.
JSON
JavaScript Object Notation (JSON) is a lightweight data-interchange format.
It is easy for humans to read and write. It is easy for machines to parse and generate. It is based on a subset of the JavaScript Programming Language, Standard ECMA-262 3rd Edition - December 1999.
JSON is described at http://www.json.org/.

1.4. Overall Operation

1.4.1. HTTP Transport

The HTTP protocol is a request/response protocol. A client sends a request to the server in the form of a request method, URI, and protocol version, followed by a MIME-like message containing request modifiers, client information, and optional body content over a connection with a server. The server responds with a status line, including the message's protocol version and a success or error code, followed by a MIME-like message containing server information, entity metainformation, and possible entity-body content.

The server may not initiate a connection with a client nor send an unrequested response to the client, thus asynchronous events cannot be delivered from server to client unless a previously issued request exists. In order to allow two way asynchronous communication, Bayeux supports the use of multiple HTTP connections between a client and server, so that previously issued requests are available to transport server to client messages.

The recommendation of section 8.1.4 of RFC 2616 is that a single client SHOULD NOT maintain more than 2 connection with any server, thus the Bayeux protocol MUST NOT require any more than 2 HTTP requests to be simultaneously handled by a server in order to handle all application (Bayeux based or otherwise) requests from a client.

1.4.2. Non HTTP Transports

While HTTP is the predominant transport protocol used on the internet, it is not intended that it will be the only transport for Bayeux. Other transports that support a request/response paradigm may be used. However this document assumes HTTP for reasons of clarity. When non-HTTP connection-level transport mechanisms are employed, conforming Bayeux servers and clients MUST still conform to the semantics of the JSON encoded messages outlined in this document.

Several of the "transport types" described in this document are distinguished primarily by how they wrap messages for delivery over HTTP and the sequence and content of the HTTP connections initiated by clients. While this may seem like a set of implementation concerns to observant readers, the difficulties of creating interoperable implementations without specifying these semantics fully is a primary motivation for the development of this specification.
Were the deployed universe of servers and clients more flexible, it may not have been necessary to develop Bayeux.

Regardless, care has been taken in the development of this specification to ensure that future clients and servers which implement differing connection-level strategies and encodings may still evolve and continue to be conforming Bayeux implementations so long as they implement the JSON-based public/subscribe semantics outlined herein.

The rest of this document speaks as though HTTP will be used for message transport.

1.4.3. Javascript

Bayeux clients implemented in JavaScript that run within the security framework of a browser MUST adhere to the restrictions imposed by the browser, such as the same origin policy or the CORS specification, or the threading model.
These restrictions are normally enforced by the browser itself, but nonetheless the client implementation must be aware of these restrictions and adhere to them.

Bayeux clients implemented in JavaScript but not running within a browser MAY relax the restrictions imposed by browsers.

1.4.4. Client to Server event delivery

A Bayeux event is sent from the client to the server via a HTTP request initiated by a client and transmitted to the origin server via a chain of zero or more intermediaries (proxy, gateway or tunnel):

BC ---------- U ---------- P ------------ O ---------- BS| --M0(E)--> |            |              |            ||            | ---HTTP request(M0(E))--> |            ||            |            |              | --M0(E)--> ||            |            |              | <---M1---- ||            | <---HTTP response(M1)---- |            || <---M1---  |            |              |            ||            |            |              |            |

The figure above represents a Bayeux event E encapsulated in a Bayeux message M0 being sent from a Bayeux client BC to a Bayeux server BS via a HTTP request transmitted from a User Agent U to to an Origin server O via a proxy P. The HTTP response contains another Bayeux message M1 that will at least contain the protocol response to M0, but may contain other Bayeux events initiated on the server or on other clients.

1.4.5. Server to Client event delivery

A Bayeux event is sent from the server to the client via a HTTP response to a HTTP request sent in anticipation by a client and transmitted to an origin server via a chain of zero or more intermediaries (proxy, gateway or tunnel):

BC ---------- U ---------- P ------------ O ---------- BS| ---M0--->  |            |              |            ||            | --- HTTP request(M0) ---> |            ||            |            |              | ----M0---> |~            ~            ~              ~            ~ wait|            |            |              | <--M1(E)-- ||            | <--HTTP response(M1(E))-- |            || <--M1(E)-- |            |              |            |~            ~            ~              ~            ~

The figure above represents a Bayeux message M0 being sent from a Bayeux client BC to a Bayeux server BS via a HTTP request transmitted from a User Agent U to to an Origin server O via a proxy P. The message M0 is sent in anticipation of a Bayeux event to be delivered from server to client and the Bayeux server waits for such an event before sending a response. A Bayeux event E is shown being delivered via Bayeux message M1 in the HTTP response. M1 may contain zero, one or more Bayeux events destined for the Bayeux client.

The transprt used to send events from the server to the client may terminate the HTTP response (which does not imply that the connection is closed) after delivery of M1 or use techniques to leave the HTTP response uncompleted and stream additional messages to the client.

1.4.5.i Polling transports

Polling transports will always terminate the HTTP response after sending all available Bayeux messages.

BC ---------- U ---------- P ------------ O ---------- BS| ---M0--->  |            |              |            ||            | --- HTTP request(M0) ---> |            ||            |            |              | ----M0---> |~            ~            ~              ~            ~ wait|            |            |              | <--M1(E)-- ||            | <--HTTP response(M1(E))-- |            || <--M1(E)-- |            |              |            || ---M2--->  |            |              |            ||            | --- HTTP request(M2) ---> |            ||            |            |              | ----M2---> |~            ~            ~              ~            ~ wait

On receipt of the HTTP response containing M1, the Bayeux client issues a new Bayeux message M2 either immediately or after an interval in anticipation of more events to be delivered from server to client.
Bayeux implementations MUST support a specific style of polling transport called long polling (see sec 6.1).

1.4.5.ii Streaming transports

Some Bayeux transports use the streaming technique (also called the forever response) that allows multiple messages to be sent within the same HTTP response:

BC ---------- U ---------- P ------------ O ---------- BS| ---M0--->  |            |              |            ||            | --- HTTP request(M0) ---> |            ||            |            |              | ----M0---> |~            ~            ~              ~            ~ wait|            |            |              | <--M1(E0)- ||            | <--HTTP response(M1(E0))- |            || <--M1(E0)- |            |              |            |~            ~            ~              ~            ~ wait|            |            |              | <--M1(E1)- ||            | <----(M1(E1))------------ |            || <--M1(E1)- |            |              |            |~            ~            ~              ~            ~ wait

Streaming techniques avoid the latency and extra messaging of anticipatory requests, but are subject to the implementation of user agents and proxies as they requires incomplete HTTP responses to be delivered to the Bayeux client.

1.4.6. Two connection operation

In order to achieve bidirectional communication, a Bayeux client uses 2 HTTP connections (see section 1.4.1) to a Bayeux server so that both server to client and client to server messaging may occur asynchronously:

BC ---------- U ---------- P ------------ O ---------- BS| ---M0--->  |            |              |            ||            | ------ req0(M0) --------> |            ||            |            |              | ----M0---> |~            ~            ~              ~            ~ wait| --M1(E1)-> |            |              |            ||            | ----- req1(M1(E1))------> |            ||            |            |              | --M1(E1)-> ||            |            |              | <---M2---- ||            | <---- resp1(M2)---------- |            || <---M2---  |            |              |            |~            ~            ~              ~            ~ wait|            |            |              | <-M3(E2)-- ||            | <-----resp2(M3(E2))------ |            || <-M3(E2)-- |            |              |            || ---M4--->  |            |              |            ||            | ------req3(M4)----------> |            ||            |            |              | ----M4---> |~            ~            ~              ~            ~ wait

HTTP requests req0 and req1 are sent on different TCP/IP connections, so that the response to req1 may be sent before the response to req0. Implementations MUST control HTTP pipelining so that req1 does not get queued behind req0 and thus enforce an ordering of responses.

1.4.7. Connection Negotiation

Bayeux connections are negotiated between client and server with handshake messages that allow the connection type, authentication and other parameters to be agreed upon between the client and the server.

BC ----------------------------------------- BS| ------------------ handshake request ---> || <---- handshake response ---------------- || -------------------- connect request ---> |~                                           ~ wait| <------ connect response ---------------- |

Connection negotiation may be iterative and several handshake messages may be exchanged before a successful connection is obtained. Servers may also request connection renegotiation by sending an unsuccessful connect response with advice to reconnect with a handshake message.

BC ----------------------------------------- BS| ------------------ handshake request ---> || <-- unsuccessful handshake response ----- || ------------------ handshake request ---> || <-- successful handshake response ------- || -------------------- connect request ---> |~                                           ~ wait| <------ connect response ---------------- || -------------------- connect request ---> || <---- unsucessful connect response ------ || ------------------ handshake request ---> || <-- successful handshake response ------- || -------------------- connect request ---> |~                                           ~ wait| <------ connect response ---------------- |

1.4.8. Unconnected operation

OPTIONALLY, messages can be sent without a prior handshake (see 5.1 Publish event messages).

BC ----------------------------------------- BS| ------------------- message request ----> || <---- message response ------------------ |

This pattern is often useful when implementing non-browser clients for Bayeux servers. These clients often simply wish to address messages to other clients which the Bayeux server may be servicing, but do not wish to listen for events themselves.

1.5 State Tables

1.5.1 Client State

   -------------++------------+-------------+------------+------------State/Event  || handshake  | Timeout     | Successful | Disconnect||  request   |             |   connect  |  request||   sent     |             |  response  |   sent-------------++------------+-------------+----------- +------------UNCONNECTED  || CONNECTING | UNCONNECTED |            |CONNECTING   ||            | UNCONNECTED | CONNECTED  | UNCONNECTEDCONNECTED    ||            | UNCONNECTED |            | UNCONNECTED-------------++------------+-------------+------------+------------

2. Protocol values

2.1. Common Elements

The characters used for Bayeux names and identifiers are defined by the BNF definitions:

alpha    = lowalpha | upalphalowalpha = "a" | "b" | "c" | "d" | "e" | "f" | "g" | "h" | "i" |"j" | "k" | "l" | "m" | "n" | "o" | "p" | "q" | "r" |"s" | "t" | "u" | "v" | "w" | "x" | "y" | "z"upalpha  = "A" | "B" | "C" | "D" | "E" | "F" | "G" | "H" | "I" |"J" | "K" | "L" | "M" | "N" | "O" | "P" | "Q" | "R" |"S" | "T" | "U" | "V" | "W" | "X" | "Y" | "Z"digit    = "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7" | "8" | "9"alphanum = alpha | digitmark     = "-" | "_" | "!" | "~" | "(" | ")" | "$" | "@"string   = *( alphanum | mark | " " | "/" | "*" | "." )token    = ( alphanum | mark ) *( alphanum | mark )integer  = digit *( digit )

2.2. Channels

Channels are identified by names that are styled as the absolute path component of a URI without parameters as defined by RFC2396.

channel_name     = "/"  channel_segmentschannel_segments = channel_segment *( "/" channel_segment )channel_segment  = token

The channel name consists of an initial "/" followed by an optional sequence of path segments separated by a single slash "/" character. Within a path segment, the character "/" is reserved.

Channel names commencing with "/meta/" are reserved for the Bayeux protocol.
Example non-meta channel names are:

/foo
/foo/bar
/foo-bar/(foobar)

2.2.1 Channel Globbing

A set of channels may be specified with a channel globbing pattern:

channel_pattern  = *( "/" channel_segment ) "/" wild_cardwild_card = "*" | "**"

The channel patterns support only trailing wildcards of either "*" to match a single segment or "**" to match multiple segments. Example channel patterns are:

/foo/*
Matches /foo/bar and /foo/boo. Does not match /foo, /foobar or /foo/bar/boo.
/foo/**
Matches /foo/bar, /foo/boo and /foo/bar/boo. Does not match /foo, /foobar or /foobar/boo

2.2.2 Meta Channels

The channels within the "/meta/" segment are the channels used by the Bayeux protocol itself.
Local server-side Bayeux clients MAY, and remote Bayeux clients SHOULD NOT, subscribe (see section 4.5) to meta channels.
Messages published to meta channels MUST NOT be distributed to remote clients by Bayeux servers. A server side handler of a meta channel MAY publish response messages that are delivered only to the client that sent the original request message.
If a message published to a meta channel contains an id field, then any response messages delivered to the client MUST contain an id field with the same value.

2.2.3 Service Channels

The channels within the "/service/" channel segment are special channels designed to assist request/response style messaging.
Messages published to service channels are not distributed to any remote Bayeux clients. Handlers of service channels MAY deliver response messages to the client that published the request message. Servers SHOULD NOT record any subscriptions they receive for service channels.
If a message published to a service channel contains an id field, then any response messages SHOULD contain an id field with the same value or a value derived from the request id.
Request/response operations are described in detail in section 9.

2.3. Version

A protocol version is a integer followed by an optional "." separated sequence of alphanumeric elements:

version         = integer *( "." version_element )version_element = alphanum *( alphanum | "-" | "_" )

Versions are compared element by element, applying normal alphanumeric comparison to each element.

2.4. Client ID

A client ID is an random, non predictable sequence of alpha numeric characters:

clientId   =   alphanum *( alphanum )

Client IDs are generated by the server and SHOULD be created with a strong random algorithm that contains at least 128 truly random bits. Servers MUST ensure that client IDs are unique and SHOULD attempt to avoid reuse of client IDs. Client IDs are encoded for delivery as strings.

2.5 Messages

Bayeux messages are JSON encoded objects that contain an unordered sequence of name value pairs representing fields and values. Values may be a simple strings, numbers, boolean values, or complex JSON encoded objects or arrays.
A Bayeux message MUST contain one and only one channel field which determines the type of the message and the allowable fields.

All Bayeux messages SHOULD be encapsulated in a JSON encoded array so that multiple messages may be transported together. A Bayeux client or server MUST accept either array of messages and MAY accept a single message. The JSON encoded message or array of messages is itself often encapsulated in transport specific formatting and encodings. Below is an example Bayeux message in a JSON encoded array representing an event sent from a client to a server:

[{"channel": "/some/name","clientId": "83js73jsh29sjd92","data": { "myapp" : "specific data", value: 100 }}]

3. Message Field Definitions

3.1. channel

The channel message field MUST be included in every Bayeux message to specify the source or destination of the message. In a request, the channel specifies the destination of the message, and in a response it specifies the source of the message.

3.2. version

The version message field MUST be included in messages to/from the "/meta/handshake" channel to indicate the protocol version expected by the client/server.

3.3. minimumVersion

The minimumVersion message field MAY be included in messages to/from the "/meta/handshake" channel to indicate the oldest protocol version that can be handled by the client/server.

3.4. supportedConnectionTypes

The supportedConnectionTypes field is included in messages to/from the "/meta/handshake" channel to allow clients and servers to reveal the transports that are supported. The value is an array of strings, with each string representing a transport name. Defined connection types include:

long-polling
This transport is defined in section 6.1.
callback-polling
This transport is defined in section 6.2.
iframe
OPTIONAL transport using the document content of a hidden iframe element.
flash
OPTIONAL transport using the capabilities of a browser flash plugin.

All server and client implementations MUST support the "long-polling" connection type and SHOULD support "callback-polling".
All other connection types are OPTIONAL.

3.5. clientId

The clientId message field uniquely identifies a client to the Bayeux server. The clientId message field MUST be included in every message sent to the server except for messages sent to the "/meta/handshake" channel and MAY be omitted in a publish message (see section 5.1).
The clientId field MUST be returned in every message response except for a failed handshake request and for a publish message response that was send without clientId.

3.6. advice

The advice field provides a way for servers to inform clients of their preferred mode of client operation so that in conjunction with server-enforced limits, Bayeux implementations can prevent resource exhaustion and inelegant failure modes.

The advice field is a JSON encoded object containing general and transport specific values that indicate modes of operation, timeouts and other potential transport specific parameters. Fields may occur either in the top level of a message or within a transport specific section.

Unless otherwise specified in sections 5 and 6, any Bayeux response message may contain an advice field. Advice received always superceeds any previous received advice.

An example advice field is:

     "advice": {"reconnect": "retry","interval": 1000,"callback-polling": {"reconnect": "handshake"}}

3.6.1. reconnect advice

The reconnect advice field is a string that indicates how the client should act in the case of a failure to connect. Defined reconnect values are:

retry
a client MAY attempt to reconnect with a /meta/connect after the interval (as defined by "interval" advice or client-default backoff), and with the same credentials.
handshake
the server has terminated any prior connection status and the client MUST reconnect with a /meta/handshake message.
A client MUST NOT automatically retry if handshake reconnect has been received.
none
hard failure for the connect attempt. Do not attempt to reconnect at all.
A client MUST respect reconnect advice of none and MUST NOT automatically retry or handshake.

Any client that does not implement all defined values of reconnect MUST NOT automatically retry or handshake.

3.6.2. interval advice

An integer representing the minimum period in milliseconds for a client to delay subsequent requests to the /meta/connect channel.
A negative period indicates that the message should not be retried.

A client MUST implement interval support, but a client MAY exceed the interval provided by the server. A client SHOULD implement a backoff strategy to increase the interval if requests to the server fail without new advice being received from the server.

3.6.3. multiple-clients advice

This is a boolean field, which if true indicates that the server has detected multiple Bayeux client instances running within the same HTTP client.

3.6.4. hosts advice

This is an array of strings field, which if present indicates a list of host names or IP addresses that MAY be used as alternate servers with which the client may connect. If a client receives advice to re-handshake and the current server is not included in a supplied hosts list, then the client SHOULD try the hosts in order until a successful connection is establish. Advice received during handshakes with hosts in the list supercedes any previously received advice.

3.7. connectionType

The connectionType message field specifies the type of transport the client requires for communication. The connectionType message field MUST be included in request messages to the "/meta/connect" channel. Connection types are listed in section 3.4.

3.8. id

An id field MAY be included in any Bayeux message with an alpha numeric value:

id   =   alphanum *( alphanum )

Generation of IDs is implementation specific and may be provided by the application. Messages published to /meta/** and /service/** SHOULD have id fields that are unique within the the connection.

Messages sent in response to messages delivered to /meta/** channels MUST use the same message id as the request message.

Messages sent in response to messages delivered to /service/** channels SHOULD use the same message id as the request message or an id derived from the request message id.

3.9. timestamp

The timestamp message field SHOULD be specified in the following ISO 8601 profile (all times SHOULD be sent in GMT time):

   YYYY-MM-DDThh:mm:ss.ss

A timestamp message field is OPTIONAL in all Bayeux messages.

3.10. data

The data message field is an arbitrary JSON encoded object that contains event information. The data field MUST be included in publish messages, and a Bayeux server MUST include the data field in an event delivery message.

3.11. connectionId

The connectionId field was used during development of the Bayeux protocol and its use is now deprecated.

3.12. successful

The successful boolean message field is used to indicate success or failure and MUST be included in responses to the "/meta/handshake", "/meta/connect", "/meta/subscribe","/meta/unsubscribe", "/meta/disconnect", and publish channels.

3.13. subscription

The subscription message field specifies the channels the client wishes to subscribe to or unsubscribe from. The subscription message field MUST be included in requests and responses to/from the "/meta/subscribe" or "/meta/unsubscribe" channels.

3.14. error

The error message field is OPTIONAL in any Bayeux response.
The error message field MAY indicate the type of error that occurred when a request returns with a false successful message. The error message field should be sent as a string in the following format:

error            = error_code ":" error_args ":" error_message| error_code ":" ":" error_messageerror_code       = digit digit digiterror_args       = string *( "," string )error_message    = string

Example error strings are:

401::No client ID402:xj3sjdsjdsjad:Unknown Client ID403:xj3sjdsjdsjad,/foo/bar:Subscription denied404:/foo/bar:Unknown Channel

3.15. ext

An ext field MAY be included in any Bayeux message. Its value SHOULD be a JSON encoded object with top level names distinguished by implementation names (eg. "org.dojo.Bayeux.field").

The contents of ext may be arbitrary values that allow extensions to be negotiated and implemented between server and client implementations.

3.16. json-comment-filtered

The json-comment-filtered ext field of the handshake message is deprecated.

4. Meta Message Definitions

4.1. Handshake

4.1.1. Handshake Request

A Bayeux client initiates a connection negotiation by sending a message to the "/meta/handshake" channel.
For same domain connections, the handshake requests MUST be sent to the server using the long-polling transport, while for cross domain connections the handshake request MAY be sent with the long-polling transport and failing that with the callback-polling transport.

A handshake request MUST contain the message fields:

channel
value "/meta/handshake"
version
The version of the protocol supported by the client.
supportedConnectionTypes
An array of the connection types supported by the client for the purposes of the connection being negotiated (see section 3.4).
This list MAY be a subset of the connection types actually supported if the client wishes to negotiate a specific connection type.

A handshake request MAY contain the message fields:

minimumVersion
ext
id

A client SHOULD NOT send any other message in the request with a handshake message. A server MUST ignore any other message sent in the same request as a handshake message. An example handshake request is:

[{"channel": "/meta/handshake","version": "1.0","minimumVersion": "1.0beta","supportedConnectionTypes": ["long-polling", "callback-polling", "iframe"]}]

4.1.2. Handshake Response

A Bayeux server MUST respond to a handshake request with a handshake response message. How the handshake response is formatted depends on the transport that has been agreed between client and server.

Successful handshake response

A successful handshake response MUST contain the message fields:

channel
value "/meta/handshake"
version
supportedConnectionTypes
The connection types supported by the server for the purposes of the connection being negotiated.
This list MAY be a subset of the connection types actually supported if the server wishes to negotiate a specific connection type.
This list MUST contain at list one element in common with the supportedConnectionType provided in the handshake request. If there are no connectionTypes in common, the handshake response MUST be unsuccessful.
clientId
A newly generated unique ID string.
successful
value true

A successful handshake response MAY contain the message fields:

minimumVersion
advice
ext
id
same value as request message id
authSuccessful
Value true, this field may be included to support prototype client implementations that required the authSuccessful field

An example successful handshake response is:

[{"channel": "/meta/handshake","version": "1.0","minimumVersion": "1.0beta","supportedConnectionTypes": ["long-polling","callback-polling"],"clientId": "Un1q31d3nt1f13r","successful": true,"authSuccessful": true,"advice": { "reconnect": "retry" }}]

Unsuccessful handshake response

An unsuccessful handshake response MUST contain the message fields:

channel
value "/meta/handshake"
successful
value false
error
a string with the description of the reason for the failure.

An unsuccessful handshake response MAY contain the message fields:

supportedConnectionTypes
The connection types supported by the server for the purposes of the connection being negotiated. This list MAY be a subset of the connection types actually supported if the server wishes to negotiate a specific connection type.
advice
version
minimumVersion
ext
id
same value as request message id

An example unsuccessful handshake response is:

[{"channel": "/meta/handshake","version": "1.0","minimumVersion": "1.0beta","supportedConnectionTypes": ["long-polling","callback-polling"],"successful": false,"error": "Authentication failed","advice": { "reconnect": "none" }}]

For complex connection negotiations, multiple handshake messages may be exchanged between the Bayeux client and server. The handshake response will set the "successful" field to false until the handshake processs is complete. The advice and ext fields may be used to communicate additional information needed to complete the handshake process. An unsuccessful handshake response with reconnect advice of "handshake" is used to continue the connection negotiation. An unsuccessful handshake response with reconnect advice of "none" is used to terminate connection negotiations.

4.2. Connect

4.2.1. Connect Request

After a Bayeux client has discovered the server's capabilities with a handshake exchange, a connection is established by sending a message to the "/meta/connect" channel. This message may be transported over any of the transports indicated as supported by the server in the handshake response.

A connect request MUST contain the message fields:

channel
value "/meta/connect"
clientId
The client ID returned in the handshake response
connectionType
The connection type used by the client for the purposes of this connection.

A connect request MAY contain the message fields:

ext
id

A client MAY send other messages in the same HTTP request with a connection message. A server MUST handle any other message sent in the same request as a connect message after the handling of the connect message is complete.

An example connect request is:

[{"channel": "/meta/connect","clientId": "Un1q31d3nt1f13r","connectionType": "long-polling"}]

A transport MUST maintain one and only one outstanding connect message. When a HTTP response that contains a /meta/connect response terminates, the client MUST wait at least the interval specified in the last received advice before following the advice to reestablish the connection

4.2.2. Connect Response

A Bayeux server MUST respond to a connect request with a connect response message over the same transport used for the request.

A Bayeux server MAY wait to respond until there are event messages available in the subscribed channels for the client that need to be delivered to the client.

A connect responses MUST contain the message fields:

channel
value "/meta/connect"
successful
boolean indicating the success or failure of the connection
clientId
The client ID returned in the handshake response

A connect response MAY contain the message fields:

error
advice
ext
id
same value as request message id
timestamp

An example connect response is:

[{"channel": "/meta/connect","successful": true,"error": "","clientId": "Un1q31d3nt1f13r","timestamp": "12:00:00 1970","advice": { "reconnect": "retry" }}]

The client MUST maintain only a single outstanding connect message. If the server does not have a current outstanding connect and a connect is not received within a configured timeout, then the server SHOULD act as if a disconnect message has been received.

4.4. Disconnect

4.4.1. Disconnect Request

When a connected client wishes to cease operation it should send a request to the "/meta/disconnect" channel for the server to remove any client-related state. The server SHOULD release any waiting meta message handlers. Bayeux client applications should send a disconnect request when the user shuts down a browser window or leaves the current page. A Bayeux server SHOULD not rely solely on the client sending a disconnect message to remove client-related state information because a disconnect message might not be sent from the client or the disconnect request might not reach the server.

A disconnect request MUST contain the message fields:

channel
value "/meta/disconnect"
clientId
The client ID returned in the handshake response

A disconnect request MAY contain the message fields:

ext
id

An example disconnect request is:

[{"channel": "/meta/disconnect","clientId": "Un1q31d3nt1f13r"}]

4.4.2. Disconnect Response

A Bayeux server MUST respond to a disconnect request with a disconnect response.

A disconnect response MUST contain the message fields:

channel
value "/meta/disconnect"
clientId
The client ID returned in the handshake response
successful
boolean value indicated the success or failure of the disconnect request

A disconnect response MAY contain the message fields:

error
ext
id
same value as request message id

An example disconnect response is:

[{"channel": "/meta/disconnect","clientId": "Un1q31d3nt1f13r","successful": true}]

4.5. Subscribe

4.5.1. Subscribe Request

A connected Bayeux client may send subscribe messages to register interest in a channel and to request that messages published to that channel are delivered to itself.

A subscribe request MUST contain the message fields:

channel
value "/meta/subscribe"
clientId
The client ID returned in the handshake response
subscription
a channel name or a channel pattern or an array of channel names and channel patterns.

A subscribe request MAY contain the message fields:

ext
id

An example subscribe request is:

[{"channel": "/meta/subscribe","clientId": "Un1q31d3nt1f13r","subscription": "/foo/**"}]

4.5.2. Subscribe Response

A Bayeux server MUST respond to a subscribe request with a subscribe response message.

A Bayeux server MAY send event messages for the client in the same HTTP response as the subscribe response, including events for the channels just subscribed to.

A subscribe response MUST contain the message fields:

channel
value "/meta/subscribe"
successful
boolean indicating the success or failure of the subscribe
clientId
The client ID returned in the handshake response
subscription
a channel name or a channel pattern or an array of channel names and channel patterns.

A subscribe response MAY contain the message fields:

error
advice
ext
id
same value as request message id
timestamp

An example successful subscribe response is:

[{"channel": "/meta/subscribe","clientId": "Un1q31d3nt1f13r","subscription": "/foo/**","successful": true,"error": ""}]

An example failed subscribe response is:

[{"channel": "/meta/subscribe","clientId": "Un1q31d3nt1f13r","subscription": "/bar/baz","successful": false,"error": "403:/bar/baz:Permission Denied"}]

4.6. Unsubscribe

4.6.1. Unsubscribe Request

A connected Bayeux client may send unsubscribe messages to cancel interest in a channel and to request that messages published to that channel are not delivered to itself.

An unsubscribe request MUST contain the message fields:

channel
value "/meta/unsubscribe"
clientId
The client ID returned in the handshake response
subscription
a channel name or a channel pattern or an array of channel names and channel patterns.

An unsubscribe request MAY contain the message fields:

ext
id

An example unsubscribe request is:

[{"channel": "/meta/unsubscribe","clientId": "Un1q31d3nt1f13r","subscription": "/foo/**"}]

4.6.2. Unsubscribe Response

A Bayeux server MUST respond to a unsubscribe request with a unsubscribe response message.

A Bayeux server MAY send event messages for the client in the same HTTP response as the unsubscribe response, including events for the channels just unsubscribed to as long as the event was processed before the unsubscribe request.

An unsubscribe response MUST contain the message fields:

channel
value "/meta/unsubscribe"
successful
boolean indicating the success or failure of the unsubscribe operation
clientId
The client ID returned in the handshake response
subscription
a channel name or a channel pattern or an array of channel names and channel patterns.

A unsubscribe response MAY contain the message fields:

error
advice
ext
id
same value as request message id
timestamp

An example unsubscribe response is:

[{"channel": "/meta/unsubscribe","clientId": "Un1q31d3nt1f13r","subscription": "/foo/**","successful": true,"error": ""}]

5. Event Message Definitions

Application events are published in event messages sent from a Bayeux client to a Bayeux server and are delivered in event messages sent from a Bayeux server to a Bayeux client.

5.1. Publish

5.1.1. Publish Request

A Bayeux client can publish events on a channel by sending event messages. An event message MAY be sent in new HTTP request or it MAY be sent in the same HTTP request as any message other than a handshake meta message.

A publish message MAY be sent from an unconnected client (that has not performed handshaking and thus does not have a client ID). It is OPTIONAL for a server to accept unconnected publish requests and they should apply server specific authentication and authorization before doing so.

A publish event message MUST contain the message fields:

channel
data
The message as an arbitrary JSON encoded object

A publish event message MAY contain the message fields:

clientId
The client ID returned in the handshake response
id
A unique ID for the message generated by the client
ext

An example event message is:

[{"channel": "/some/channel","clientId": "Un1q31d3nt1f13r","data": "some application string or JSON encoded object","id": "some unique message id"}]

5.1.2. Publish Response

A Bayeux server MAY respond to a publish event message with a publish event acknowlegement.

A publish event message MUST contain the message fields:

channel
successful
boolean indicating the success or otherwise of the publish

A publish event response MAY contain the message fields:

id
error
ext

An example event reponse message is:

[{"channel": "/some/channel","successful": true,"id": "some unique message id"}]

5.2. Delivery of event messages

Event messages MUST be delivered to clients if the client is subscribed to the channel of the event message. Event messages MAY be sent to the client in the same HTTP response as any other message other than a meta handshake response.
If a Bayeux server has multiple HTTP requests from the same client, the server SHOULD deliver all available messages in the HTTP response that will be sent immediately in preference to waking a waiting connect meta message request.
Event message delivery MAY not acknowledged by the client.

A deliver event message MUST contain the message fields:

channel
data
The message as an arbitrary JSON encoded object

A deliver event response MAY contain the message fields:

id
Unique message ID from the publisher
clientId
The client ID returned in the handshake response
ext
advice

An example event deliver message is:

[{"channel": "/some/channel","data": "some application string or JSON encoded object","id": "some unique message id"}]

6. Transports

6.1. long-polling

"Long-polling" is a polling transport that attempts to minimize both latency in server-client message delivery, and the processing/network resources required for the connection. In "traditional" polling, servers send and terminate responses to requests immediately, even when there are no events to deliver, and worst-case latency is the polling delay between each client request.
Long-polling server implementations attempt to hold open each request until there are events to deliver; the goal is to always have a pending request available to use for delivering events as they occur, thereby minimizing the latency in message delivery.
Increased server load and resource starvation are addressed by using the reconnect and interval advice fields to throttle clients, which in the worst-case degenerate to traditional polling behaviour.

6.1.1 long-polling request messages

Messages SHOULD be sent to the server as the body of an application/json HTTP POST request.
Alternatively, messages MAY be sent to the server as the 'message' parameter of a application/x-www-form-urlencoded encoded POST request.
If sent as form encoded, the Bayeux messages are sent as the "message" parameter in one of the following forms as:

  • Single valued and contain a single Bayeux message
  • Single valued and contain an array of Bayeux message
  • Multi valued and contain a several individual Bayeux message
  • Multi valued and contain a several arrays of Bayeux message
  • Multi valued and contain a mix of individual Bayeux messages and arrays of Bayeux message

6.1.2 long-polling response messages

Messages SHOULD be sent to the client as unencapsulated body content of a HTTP POST response with content type application/json.

A long-polling response message may contain an advice field containing transport-specific fields to indicate the mode of operation of the transport.
For the long-polling transport, the advice field MAY contain the following fields:

timeout
the number of milliseconds the server will hold the long poll request
interval
the number of milliseconds the client SHOULD wait before issuing another long poll request

6.2. callback-polling

6.2.1 callback-polling request messages

Messages SHOULD be sent to the server as the 'message' parameter of a url encoded HTTP GET request.

6.2.2 callback-polling response messages

Responses are sent wrapped in a JavaScript callback in order to facilitate delivery.
As specified by the JSON-P pseudo-protocol, the name of the callback to be triggered is passed to the server via the jsonp HTTP GET parameter.
In the absence of such a parameter, the name of the callback defaults to jsonpcallback.
The called function will be passed a JSON encoded array of Bayeux messages.

A callback-polling response message may contain an advice field containing transport-specific fields to indicate the mode of operation of the transport.
For the callback-polling transport, the advice field MAY contain the following fields:

timeout
the number of milliseconds the server will hold the long poll request
interval
the number of milliseconds the client SHOULD wait before issuing another long poll request

7. Security

7.1. Authentication

Bayeux may be used with:

  • No authentication
  • Container supplied authentication (e.g. BASIC authentication or cookie managed session based authentication)
  • Bayeux extension authentication that exchanges authentication credentials and tokens within Bayeux messages ext fields

For Bayeux authentication, no algorithm is specified for generating or validating security credentials or token. This version of the protocol only defines that the ext field may be used to exchange authentication challenges, credentials, and tokens and that the advice field may be used to control multiple iterations of the exchange.

The connection negotiation mechanism may be used to negotiate authentication or request re-authentication.

7.2. Ajax Hijacking

The Ajax hijacking vulnerability is when an attacking web site uses a script tag to execute JSON encoded content obtained from an Ajax server. The Bayeux protocol is not vulnerable to this style of attack when cookies are not used for authentication and a valid client ID is needed before private client data is returned. The use of POST by some transports further protects against this style of attack.

8. Multiple clients operation

Current HTTP client implementations are RECOMMENDED to allow only 2 connections between a client and a server.
This presents a problem when multiple instances of the Bayeux client are operating in multiple tabs or windows of the same browser instance. The 2 connection limit can be consumed by outstanding connect meta messages from each tab or window and thus prevent other messages from being delivered in a timely fashion.

8.1 Server-side Multiple clients detection

It is RECOMMENDED that Bayeux server implementations use the cookie "BAYEUX_BROWSER" to identify a HTTP client and to thus detect multiple Bayeux clients running within the same HTTP client. Once detected, the server SHOULD not wait for messages in connect and SHOULD use the advice interval mechanism to establish traditional polling.

8.2 Client-side Multiple clients handling

It is RECOMMENDED that Bayeux client implementations use client side persistence or cookies to detect multiple intances of Bayeux clients running within the same HTTP client. Once detected, the user MAY be offered the option to disconnect all but one of the clients. It MAY be possible for client implementations to use client side persistence to share a Bayeux client instance.

9. Request / Response operation with service channels

The publish/subscribe paradigm that is directly supported by the Bayeux protocol is difficult to use to efficiently implement the request/response paradigm between a client and a server. The /service/** channel space has been designated as a special channel space to allow efficient transport of application request and responses over Bayeux channels. Messages published to service channels are not distributed to other Bayeux clients so these channels can be used for private requests between a Bayeux client and a Bayeux server.

A trivial example would be an echo service, that sent any message received from a client back to that client unaltered. Bayeux clients would subscribe the the /service/echo channel, but the Bayeux server would not need to record this subscription. When a client publishes a message to the /service/echo channel, it will be delivered only to server-side subscribers (in an implementation depedent fashion). The server side subscriber for the echo service would handle each message received by publishing a response directly to the client regardless of any subscription. As the client has subscribed to /service/echo, the response message will be routed correctly within the client to the appropriate subscription handler.